|
cold storage
Posted: AD 1998 09.23 Edited: AD 1999 04.08
Over Halloween weekend, SCIFI CHANNEL hosted its third annual online convention.
They requested all-new original CºNTINUUM material, and we had the means and the goods. Our site includes Span 3 Rules, exclusive to scifi.com, along with further information on spanning, the Fraternities, the Societies, narcissists, Antedesertium, and a whole lot more.
Posted: AD 1998 08.31; Edited & Amended: AD 1998 09.23
We were there, at the Hilton Cherry Hill NJ; September 17-20, 1998, demonstrating an all-new CºNTINUUM scenario, "No Such Thing As Ghosts". We had many repeat players, anxious for a fresh adventure. Set in Harrisburg, PA, the characters soon discovered that disasters of the past can never be left behind by a time traveller... Thrills, scares, new CºNTINUUM devotees and bookie odds over who had to die were created that weekend.
In addition, Aetherco held a bang-up YAMARA party in their hotel rooms, celebrating our halfling's tenth anniversary. (Of first publication. Not of her marriage to Ogrek, thank heavens.) Thanks to everyone who made it mad and special.
Posted: AD 1998 08.31; Edited: AD 1998 09.23
Over Labor Day weekend, we repeated the experiment, and again appeared in two places at the same time.
At SPECTRUM, Double Exposure's new event, Dave Fooden and Chris Adams will were at Dave's booth demonstrating CºNTINUUM to some of the best gamers on the East Coast. Attendees to SPECTRUM enjoyed our full-length game demos of the "Death Hand of St. No-One" scenario.
Meanwhile, Barbara Manui, president of Aetherco, was at DragonCon holding forth, keeping her promise of "talk[ing] CºNTINUUM, or to have big power money talks with people in bars." Contact her if you missed this opportunity to dealmake and help her conquer the world.
|
| Bucky the Crab © Derrick Dasenbrock |
Posted: AD 1998
08.31
In two play sessions and countless conversations at this year's Worldcon, CºNTINUUM has made a remarkable impression on science fiction fandom.
While explaining the background of the CºNTINUUM universe, fans were startled at the innovative concept of time travel we were proceeding from. The societal nature of the Continuum was what kept these hardcore sf fanatics interested. Even elder fans racked their brains to find similarities to other stories: while a few came up, time travel tales at all like our game seem very few indeed.
Chris Adams confesses that bribery made have played a small part in influencing the actual gamers, as Aetherco borrowed a card from Double Exposure's deck in providing free munchies to the Hilton's game room throughout much of the con. But the food was merely the hook: the real addiction was the challenge of the game itself.
"The first demo ran a little long," he recounts, "so we decided to play the last, critical battle at the booth the next morning at 10 am. For the first time in years, I seriously overslept, and didn't get there till noon! I missed the players, but apparently they woke up that early in the morning after a night's worth of play just to wrap up the game. The folks manning the Steve Jackson booth next door told me they had hung around for awhile, wondering where I was. F@!* Narcissists sabotaged my alarm..."
The second demo went swimmingly, with the largest-ever crew of spanners engaging in Time Combat. Eight players of widely different attitudes and ages all enjoyed a complete round of "Death Hand" complete with questions about the CºNTINUUM universe, false starts, and riotous mishaps. But when Time Combat came around at the end of the scenario, by working together their sheer numbers and flawless execution made mincemeat of an antagonist 100 times more powerful than any one of their individual characters.
Each bought a copy of the book, one bought two. At least two onlookers also purchased copies.
By the end of Bucconeer, Chris had only one copy left on the table, though he eventually found a couple more stashed back in his room. A near sell-out. And the fact that dozens of non-gamer time travel fans found CºNTINUUM unique and intriguing has encouraged us to pursue avenues of writing narrative fiction based on the universe. Write Aetherco for complete Writer and Artist Guidelines for game scenarios and fiction.
Our thanks goes out to everyone who made our Worldcon experience a success! Stay tuned as Barbara Manui and Dave Fooden recount their adventures at this year's GenCon.
Posted: AD 1998
07.26
July 25, 1998, 1:00 PM at the store at 11 East 33rd St in Manhattan was the time and place of our latest CºNTINUUM demo! Much was learned from watching the same scenario unfold through time in an entirely different way, but mainly great fun was had in abundance.
Co-author Dave Fooden reports that one outlet of the Strategist has sold out of CºNTINUUM, and that all are asking for more copies, including the King-of-Prussia store. Restocking is under weigh, even as the team revises and updates the rules for the next version, and prepares for the big conventions.
Posted: AD 1998
06.18 Edited: AD 1998 06.29
Neutral Ground hosted the premiere of a new CºNTINUUM scenario, "The Death Hand of Saint No-One", on June 21st and 28th. Set initially in the rave scene of the early nineties, this intro was written to appeal to the more... smash 'n grab gamer, while getting across the basics of Combat, Time Combat, and using Skills.
Each demo resulted in sales of the game, and smiles of satisfaction. Our thanks goes out to all our recent players, and we hope to see you all around the table again soon!
Posted: AD 1998
06.18
Steve Fritz, in his biweekly article for Pyramid Magazine, lauded the CºNTINUUM game and its authors by saying, "what's impressive is how well all three have thought out their entire universe".
This after an interview with two of the authors of the game, Barbara Manui & Chris Adams. The interview revealed certain secrets about the nature of the CºNTINUUM world, and the production schedule of the game that are available nowhere else.
Steve Fritz is also responsible for the Steve Jackson Games gaming track at Worldcon this year.
AD 1998 03.27 Edited 05.25
It's PRE-RELEASE v.0.5 and "It's all good," according to co-creator Dave Fooden. "It's been a strange, strange road," says co-creator Chris Adams. "Mostly doubling back on itself. But that works..." "Tempus fugit," says producer Barbara Manui.
After five months of intensive design, playtesting and inventive arguments, enough game existed to put it in front of the world. So come East Coast Game Faire, May 8-10, 1998, there was playable CºNTINUUM product for sale at the Aetherco/Dreamcatcher booth.
CºNTINUUM was already getting a buzz for its realism, its daring and its scarily likely take on time travel. We worked our dice system down to a single throw in most cases, and made the ease-of-play issue our #1 priority. Of course the background of the CºNTINUUM universe was introduced, and its coolness factor was our #1 priority.
Sometimes two things occupy the same place at the same time.
We looked to hold the first-ever CºNTINUUM two-part mini-tournament at the Faire: what turned out to be more feasible was several demo games of a new scenario, "Society and the Leap Year Girl". All players received a free copy of CºNTINUUM v. 0.5. Feedback was largely positive and thoughtful-- time travel attracts all the most intelligent gamers and designers.
Additionally, we are looking into other venues such as Worldcon and SPECTRUM- your suggestions as to good east coast conventions this year would be very welcome!
AD 1998
03.26
Our latest
stop playtesting CºNTINUUM was Multigenre's
Gamer's Con IV, March
20-22, AD1998, in Cherry Hill, NJ. The scenario was "Open Agenda",
first played at Dreamation,
earlier this year. Co-creators Barbara Manui, Chris Adams, and Dave Fooden
re-honed the original, and studied the reactions and feedback from two more demo
sessions.
Thanks to everyone who playtested with us in in Cherry Hill!
Ongoing; Posted: AD 1998
03.08
CºNTINUUM co-creator Dave Fooden has many of his best works for the World of Darkness on display
and on sale at the White Wolf Games website.
www.white-wolf.com Fooden Gallery Write
Dave for details.
AD 1998
03.04 Edited.
Co-creators Barbara Manui, Chris Adams and Dave Fooden presented an advance peek at CºNTINUUM, the time-travelling roleplaying game. Our first playtest was a big hit at Dreamation, and we're planning more for this Spring at cons on the East Coast.
Positive reactions to how we handled time and paradox in the game system were encouraging, which we intend to refine further for the next con. Criticism was limited to our first draft of a physical combat system, which Dave is currently overhauling. Our thanks go out each and every player, and I hope we see all of you at the game table again!
Our first brave Continuuati:
the United States' primary timepiece is available at
All
Contents Copyright © 1998, 2001
Manui, Adams and Fooden.
CONTINUUMTM
is a trademark of Aetherco/Dreamcatcher for its time travel game. World
Rights Reserved.