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cºntinuum news from 1999


Updated AD 2006.01.29
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Alliance Distribution Picks Up CºNTINUUMTM

AD 1999.12.27
Alliance Distribution has picked up Aetherco/Dreamcatcher's line of time travel games.

In keeping with their policy of having every game on the market in stock, Alliance contacted Aetherco/Dreamcatcher earlier this year to ensure that their regular customers would receive the releases of our CºNTINUUM and NªRCISSIST rulebooks in the most timely fashion. We're delighted to be carred by Alliance, and we trust this makes it even easier for the growing number of retailers around North America to carry our lines.

Retailers can contact us directly for any pre-release products or support, and can obtain CºNTINUUM from Alliance, or any of our other fine distributors.

 

CºNTINUUM is a Pyramid Magazine Pick of the Week

AD 1999.11.08

Pyramid, the online magazine published by Steve Jackson Games, has made CºNTINUUM a "Pyramid Pick" for the week of November 5 - 12, 1999.

"Rarely are there games with both brilliantly original worlds and mechanics to match. Continuum... is one such game."

This latest Pyramid review not only praises the game, but provides a thoughtful and concise picture of the CºNTINUUM universe and its game mechanics.

Describing various elements of CºNTINUUM as "brilliant" and "just cool", reviewer Micah Jackson wrote, "Rarely are there games with both brilliantly original worlds and mechanics to match. Continuum... is one such game. ...Manui, Adams, and Fooden have come up with a compelling and internally consistent description of time travel and its implications."

A subscription to Pyramid is necessary to read the entire article, but a sample of the review can found here.

 

Fan Sets Up Unofficial CºNTINUUM Mailing List

AD 1999.11.08
S. Ben Melhuish, self-described "dilettante gamer" and owner of the
pile.org website has taken it upon himself, unasked, to set up a CºNTINUUM mailist for fans of the game.

While the mailing list is unofficial, (Aetherco/Dreamcatcher, naturally, take no responsibility for any of its use, security, functionality or content,) it may prove useful to new players to voice opinions, complaints, ideas and questions to one another.

S. Ben writes: "What I envision is something like what exists for Atlas Games' Unknown Armies, where the list is independent of the company, but the company's site has info on it and the designers lurk about and post occasionally on their design goals and rules interpretations and upcoming releases and the like." Some of the designers are already lurking, as is Continuum spanners' wont when information is involved.

Anyone interested in signing up may do so by sending a blank message to continuum-rpg-l-subscribe@topica.com. Aetherco/Dreamcatcher extend our thanks to you, S. Ben. Official emailings will be going out before Christmas to everyone who has joined the Playtesters' Fraternity over the past year.

 

CºNTINUUM Officially Released In October

NEW YORK - Originally posted AD 1999.10.12   Reedited AD 1999.11.08
CºNTINUUM: Roleplaying in The YetTM the new game of genuine time travel, releases this month to markets across the United States and the United Kingdom.

Aetherco and Dreamcatcher Multimedia have teamed together to create a product unique to gaming, and new to even to the avenues of science fiction. A cumulative 26 years of time travel gaming experience went into the creation of CºNTINUUM, along with extensive research and playtesting.

CºNTINUUM entered the month of October with fresh critical praise on rpg.net, anotheruniverse.com and a Spotlight in this month's Previews from Diamond Distributors.

Planned support includes free scenarios available online, a player's fraternity, convention demos, and products, extending the line of books. These latter include a gamemaster's guide entitled Further Information, due out in February 2000, and a sequel game, already in the works, entitled NªRCISSIST. The sequel centers on the Continuum's mortal enemies from their perspective, and will debut in August at GenCon 2000. Aetherco/Dreamcatcher are also planning a line of inexpensive supplements to be produced throughout next year. A complete current catalog is available online.

CºNTINUUM has been available in various beta-test versions since May 1998, and the final version had a special preview debut at GenCon, in August 1999. It was first announced at SciFi Channel's online convention in October 1997.

Aetherco is a New York entertainment company that has been in business since 1987. It's best known for the fantasy gaming satire Yamara and now the CºNTINUUM time travel game. Dreamcatcher Multimedia is a new company based in New York; CºNTINUUM is its first major product.

 

WINNERS!

NEW YORK - Originally posted AD 1999.10.12
A drawing was held late last month for the winner of free admission to
GenCon 2000: That winner is Tom Alane of Dousman, WI. Congratulations, again, Tom: You're getting in the door free.

Another recent winner is Brian Gilman who attained his free copy of CºNTINUUM at Shorecon by being the person closest to 9:09:09 PM on 9/9/99 to ask the authors, "What time is it?" Ironically, another attendee had purchased a copy of the rulebook precisely on the moment, but didn't know the secret password.

 

Free Scenario Now Available Here Online

NEW YORK - Originally posted AD 1999.07.21
A complete scenario for CºNTINUUMTMis now available online in PDF format.

While password protected, members of the Playtesters' Fraternity will shortly be receiving the password via email; others must await the debut of the book at GenCon, or until it reaches stores later this year, as the password appears in version 1 of the CºNTINUUM rulebook.

Space limitations required that the "Death Hand of Saint No-One" be dropped from the final work, "something we didn't want to do," says Chris Adams, a co-author. "But with the web available to more and more people, it seemed a ready solution. The CºNTINUUM rulebook is complete without a scenario, and details of how to get 'Death Hand' free, even without web access, are in the book."

The PDF file is 16 illustrated pages, complete with maps and background material, and is less than 400k in size. Other support material for the adventure, such as player character sheets, are available online, too.   Death Hand

 

DiTerlizzi Contributes Interior Art

NEW YORK - Originally posted AD 1999.04.06   Edited & Amended AD 1999.07.21
Tony DiTerlizzi, the artist renowned for his work on such roleplaying games as "Planescape" [TSR], "Changeling" [White Wolf] and the visionary behind projects like the upcoming "Jimmy Zangwow's Out-of-This World Moonpie Adventure" [Simon & Schuster, Spring 2000] has created seven original drawings for the CºNTINUUMTM project, as one of its leading contributors.

"Tony's pretty excited about it," says art director and co-author Dave Fooden. Editor/co-author Chris Adams commented:

"What Tony DiTerlizzi is bringing to the book is his distinct vision, and we're mighty thrilled. He'll be contributing the frontispieces to each of the book's sections, which will set the tone and pacing for the entire piece. CºNTINUUM, being a game of travelling time at will, calls for a very esoteric layout, and I can't think of any artist more esoteric than Tony."

The CºNTINUUM RPG is set for a summer 1999 debut.

DiTerlizzi Visit the DiTerlizzi website at www.diterlizzi.com

Stop back soon; more news is always around the corner...

 

Version 0.7 Ships

Originaly Posted 1999.01
[Version 1 is now available -CA 1999.08.15].

Against all delays and obstructions, the new version of CºNTINUUMTM is complete, and has been shipped to everyone who's ordered it in the past three months.

The big surprises in Version 0.7 are the further hints about the ancient Narcissists and a major revelation regarding the Inheritors. But what makes 0.7 distinct is the simplified Combat system, a completely detailed Time Combat example-- and a scenario to try it out on.

"The Death Hand of St. No One" has been our most successful playtest to date, and now all feasible notes on the scenario have been included in the rulebook. Those that didn't fit are being compiled now in our new Scenarios Section. This area will include downloadable character sheets, extra GM handouts, and links to further information around the web, relevant to our published scenarios.

Stop back soon; more news is always around the corner...

 

All things come...

Originaly Posted 1999.01.01
[Version 1 is now available -CA 1999.08.15].

The creators of CºNTINUUM would like to thank everyone who ordered version 0.7 and/or joined the Playtesters' Fraternity over the past few months– for their patience.

We have an enormous amount of input from many sources- playtesters, fans, and professionals– and we decided, even as SCIFI.CON went under weigh and the holidays approached, to incorporate the best of what we'd learned into version 0.7. We took the step of pouring all our copious notes into a new, comprehensive whole, rather than just amending 0.5.2 with extra bells and whistles.

Being mere mortals, the pressures of the holiday months have been trying on us. But the results, we hope, will justify the extra time spent. We've made the dice even simpler: Most stats will now be based on 10 rather than 100. We've also been authorized to include insight into the Inheritors. And the dozens of players who experienced all or part of the "Death Hand" scenario at cons this year will be able to share it with their friends, as it is included in its entirety.

So when will it ship? We have a playtest scheduled in mid-January at the Compleat Strategist, and our efforts are bent to have in on the rack on that day. Naturally, it will ship at the same time. Shortly thereafter, we can print the rest of the Playtester's Fraternity stuff, and get it out to everyone.

 

Winners!

Posted 1999.01.01
We have two winners in our recent
CºNTINUUM contests:

Ian Flockhart has won a CºNTINUUM watch in a random drawing from everyone who signed up for the Playtester's Fraternity at WorldCon and GenCon last year.

Carter Eberly has won the free copy of CºNTINUUM v.0.7 during our email "spot the Narcissist" email contest during SciFi.Con 3.0. For more details on the progress of 0.7's shipping, see below.

Congratulations you two! It must have been destiny...

 

1999.
  Posted 1998.12.31

As we post this, the last year of the1900's has begun in the Pacific and is moving over Asia.

1999 is the mythic year of post-medieval Western civilization. Much, even too much has been written about it. Pundits and grandstanders will be puffing out bad speeches, collector items and poetic doggerel for the next twelve months, and 25 years from now their books and outmoded recordings will be clogging antique shops and earning politely annoyed stares from aging customers.

But this was inevitable. For this year isn't here to be populated only by heroes, or anti-heroes, or scientists, or communists, or devils, or angels. We only expected it would.

This is the gift of these years, these next three years with the awesome reputations. We get to live them. They are ours, despite a trillion prayers from our ancestors bombarding us. To them, our every common move and breath will drip with glory.

And when they are done, the confetti swept up on January 1, 2002, they will be ours ever after. The books of prophecies will close, and find themselves in the back drawers and recycling bins of mankind. All the expectations will be unmade. We will emerge out from under the burden of our own presumptions like the predestined serf discovering his free will.

The future will finally belong to us all.

Auld Lang Syne.

–CHRIS ADAMS
  NEW YORK
  December 31 AD 1998.


The US Naval Observatory Atomic Clock
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All Contents Copyright © 1999, 2001 Manui, Adams and Fooden.
CONTINUUMTM is a trademark of Aetherco/Dreamcatcher for its time travel game. World Rights Reserved.