fraternities
serving
one another
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The unique power
of spanning creates unique needs
and demands. To meet these needs, the Fraternities exist.
Certain corners are centers for one specific Fraternity,
though most corners boast members of many fraternities.
Members generally enjoy benefits equal to their
responsibilities.
While cooperation is the norm between fraternites, some
areas of rivalry exist. Foxhorn and the Quicker are known
to dispute certain elements of Death, while the arguments
between the Antequarians and the Scribes over the
meaning of Art is legendary (among spanners, anyway).
These disputes must never get out of hand, lest
narcissists
take advantage of our polite disagreements. If friendly
conflict is what you crave, it's better to get involved in the
politics of the Societies, than to stir up
trouble between
fraternities.
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Antequarians
This Fraternity is made up primarily of antique dealers
and other sedentary spanners who prefer to collect
and catalogue items, as opposed to travelling to
dangerous eras- though some notably daring members
have been known to go on treasure hunts.
Their private catalogues include future items, naturally.
If period objects and costumes are required- or the
often-needed precise replica of a lost item- Antequarians
are the ones to go to.
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Dreamers
Prophecy to a leveller is merely a call from a distant friend
to a spanner. Those most skilled at dreaming often find
themselves drawn to this somnolent Fraternity.
Dreamers are the means of communication across the
ages, but are also adept at subtler interpretations of
people, their intents, and their destinies.
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Foxhorn
1
This Fraternity's
preeminent corner is set squarely in 19th
Century Britain, and has close ties to that Society. This is a
very exclusionary Fraternity, including mainly politicians
and big game hunters.
Naturally, narcissists are considered fair
game, albeit the
most dangerous; those who especially enjoy tracking
down and bagging these villains find a home here.
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Midwives
They
essentially handle questions of leveller genetic
import. Matchmakers, and other personages handling
destined marriages and love affairs. Many foundlings and
swapped babies are also their doing.
And they keep a watch on spanners to make sure the
decisions of the Second Atlantean Council regarding
non-level families are observed.
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Physicians
They see to it that spanners are free from contagious
disease and other physical ailments pertaining to time
travel, including excessive natural frag.
Physicians take advantage of the admonishment of "an
ounce of prevention", and are often the spanners who
interrupt the hapless from unwittingly harming
themselves, friends, and levellers. Certain visitations of
mysterious "angels of mercy" recorded throughout
history are Physicians.
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Quicker
This
Fraternity transcends the Societies, and has
members from beyond its borders.
The Quicker seek lost souls and research haunting
phenomena. They claim that if ghostly apparitions are
psychic records of misfortune, then the only people who
can answer such a cry for help would be a time traveler.
Their presence tends to dampen moods, however, as
it is said that they often come to collect spanners who
have been fragged beyond hope of repair, and take
them someplace.
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Scribes
Written information, indeed almost anything containing a
deliberately constructed message is the province of this
Fraternity. Its conveyance is considered part of the
information, so Scribes are often the physical messengers
of the Continuum, when such means are deemed safest.
They are experts in discerning the accurate truth from the
lies and cobwebs: Sages, reporters, monks, codebreakers
and other lovers of the written word in its many
forms. Only the most scrupulously honest need apply.
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Thespians
This
is almost more an exclusive club than a Fraternity,
as the perks are nothing short of magnificent. But then, it
is the rare spanner with the skill and discipline to portray
an important figure of history. Indeed, the history books are
their scripts, as they perform every known act and deed of
their role, no matter how mundane, horrible or secret.
Naturally as spanners, they find plenty of opportunities to
get away for awhile. It's well known that Thespian parties
are the best in spacetime, and almost impossible to crash.
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1Referred to erroneously in version 0.5.x as "The Hourglass Club".
ha ha
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For further
information about the Fraternities, visit our
website.
See also the latest version of
CºNTINUUM.
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CONTINUUMTM
and THE YETTM are trademarks of Aetherco/Dreamcatcher for
their time travel game.
YAMARATM is a trademark of Aetherco.
All Contents Copyright ©1998 Manui, Adams & Fooden.
World Rights Reserved.
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