the
societies
our current civilization
Our eras are but one of many civilizations
of the Continuum, but it is one of the most important. The Societies
stand between the chaotic eras of Antedesertium,
and time of the Inheritors, whence sentience enters space.
The Societies are the many nations and peoples of mankind. Each Society has
measurable borders, beyond which its influence is agreed does not extend.
Every spanner comes from a Society, and are considered cultural experts of
their native locality.
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These borders wend
along spacetime, waxing and waning with the Society's success and failures in
the world, and fitting together with neighboring Societies like a vast 3D jigsaw.
Known national boundaries are by no means absolute: Societies can spill over
national borders for a variety of reasons (emigrations, severe changes in government,
etc.) Some Societies take remarkable, unique or unusual shapes (such as Israel, and
the the Society of the sailors of the oceans called Odysseus Eftsoon.)
Many spanners of moderate Span, especially those of the Thespian and Foxhorn
fraternities, spend great effort in making secret
gains and backroom victories for their native Society. The text of history is sacrosanct,
for the universe is- but so much of history's record is unwritten. It is these
hidden glories that Societal politicians delight in.
Examples of Societies include (in no particular order): Britain, China, Israel, France,
Russia, Inca, Babylon, Turkey, Brazil, Mongol, Rome, Spain, United States, Celtia, Ethiopia,
Japan, Egypt, and so on.
By the decisons of the Third Atlantean Council, Societies are recognized as permanent
structures, secure within their borders until the spacetime of the Inheritors. They are the
framework of history, wars and all, and Societal spanners think of them as family and home.
A nation is a larger and no less accurate form of family, and its disruption would be as destructive
as an attack on a spanner's immediate family.
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Corners
At the simplest level,
these are prearranged meeting placetimes for groups of chronies to meet. Without
such frequent arrangements, some friends might never be able to find one another,
without painstaking research or asking about.
Some places are so sequentially popular, that they are like community
centers, and spanners of all types gather there to trade stories (cautiously),
organize jaunts, and just relax among one's own kind.
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For further
information about the Societies, visit our
website.
See also the latest version of
CºNTINUUM.
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CONTINUUMTM
and THE YETTM are trademarks of Aetherco/Dreamcatcher
for their time travel game.
All Contents Copyright ©1998 Manui, Adams & Fooden.
World Rights Reserved.
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